Render the suspended particles, such as cloud, smoke, fog and fire with high detail.This powerful plugin to make a great impression in the process of making and manufacturing in the application Cinema 4D is. Plugin OctaneRender in software Cinema 4D can help you to environments and objects built-in software faster and with higher quality rendering get. This software because the functionality of a fantastic a lot of fans are making a lot of animations and videos used. animation, motion graphics and processing three-dimensional. Cinema 4D software is very strong and widely used in the field of modeling. OctaneRender ability very top of rendered objects and environments built with high detail there. Just thought I’d toss this info in the ring to give you another choice.OctaneRender is one of the most powerful and fastest engines, GPU rendering is that you in the pretty pictures help quite a lot does. All the 3d stuff I’ve done on is Arnold. It has recently added gpu support, but I can’t speak for that as I can’t use it. The node materials are very easy, and does some pretty cool things with lights and hdri’s. It can handle Substance files and maintain their adjustability with some easy hookups. It’s got very rudimentary caustics and doesn’t do gems and other crystals too well, but is great for many other materials. I crash maybe once or twice a week, mostly if I have the IPR on and make a lot of changes to materials or objects too quickly. It’s very happy and integrated deeply in cinema, able to use c4d’s noise library, mograph and fields. It doesn’t do atmospheres or fog or misty things with the same control as others, but it can handle millions of polygons at rendertime(as in displacement or Instancing). It is a biased renderer, but if you stay off of those choices it’s pretty close to unbiased. I find it fast enough, not real fast but faster than physical. But I can watch videos for Maya about it and do pretty much the same thing on Arnold for OS X. There’s lots of info on Arnold as it’s Maya’s main renderer now that Autodesk bought it. I’m on a Mac, so I’ve chosen Arnold and have used it for about three years. I switched to Redshift for the sheer control over the render that you have. I learnt octane when I started off, had a load of fun. It's a lot of fun (when it doesn't crash.) But you don't have as much control. Octane is a lot more creative, you can plonk something in and easily get something looking nice. Boom, Redshift you just tell one light to not cast reflective rays at that one object, you're entire render stays the same but you've gotten rid of that pesky reflection. It's great for a situation when a client loves your render, but just doesn't like one little highlight. I generally think of Redshift as a production renderer. What that essentially means is octane is "physically correct" which is why it's easy to pick up and make good looking things, where as Redshift is "broken physics" which you can easily break and it takes a little more playing with settings to get stuff looking good. Octane is an unbiased render, redshift is biased. One thing to add is a bit of understanding on the difference between octane and redshift. If you have feedback on the subreddit theme, feel free to send /u/Cryptonaut a message. The traffic stats for /r/Cinema4D are also publically available. If you feel something is missing, feel free to message the mods! Related subreddits Want to Hire an artist? Check here first! Please give our few posting rules a read. Welcome to /r/Cinema4D! In this subreddit you can submit all things related to Cinema 4D, your own creations, resources and questions, but also related (news) articles.Ĭinema 4D is a 3D Modelling, animating and rendering program made by Maxon.
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