![]() The disadvantage, however, lies in the complication of application code and data. The advantage of this approach is that we can achieve infinite compression ratio in theory, because we can produce an arbitrarily large output from a few tiles. For more complex patterns, we can dice up the wall or floor into smaller polygons and apply different texture tiles or texture coordinate transformations for each polygon. Instead, we could have just one tile and repeat it on the wall. For example, if we have a large wall or floor consisting of repeating tiles, then obviously we don't have to store all the tiles. In addition, texture compression cannot handle the problem of texture size limit.Īn alternative approach is texture tiling, as shown in Figure 12-1. However, existing GPU texture-compression techniques such as DXT have a limited compression ratio. One possible solution to address these problems is texture compression. For example, the GeForce 6800 has an upper resolution limit of 4,096x4,096 for RGBA8 textures, and many other GPUs have stricter limitations. Third, most graphics cards impose an upper limit on individual texture sizes. Second, they can consume significant bandwidth, during either initial texture loading or rendering. ![]() First, they can consume significant storage, in either disk space, system memory, or graphics memory. There are several issues with large textures. Many graphics applications such as games and simulations frequently use large textures for walls, floors, or terrain. The CD content, including demos and content, is available on the web and for download. You can purchase a beautifully printed version of this book, and others in the series, at a 30% discount courtesy of InformIT and Addison-Wesley. As soon as those two players left, he said that his fps remained at a constant 250.GPU Gems 2 GPU Gems 2 is now available, right here, online. Something to note though, yesterday when I was playing someone said while there was two players from a different region he was experience 120FPS from his usual 250FPS. It could be just something the devs might have to look into. Well if this is the case, than its more than likely that the game is just strait up not responding well to your hardwear config(Specs). None of them suggest a problemĪnd ops specs should tear apart this game under most circumstances presuming its not a really old i5 but it would be a weird situation for someone to have a 980 and a trash cpu You're advice is good but I've monitored gpu temp and strain, CPU strain, ram levels, hard disk strain, with and without other programs. No offense to OP, I'm just pointing out you should tell more details.Īnd if there are processes that use up your CPU/RAM/SSD, I won't tell you to terminate them, but rather tell me them, because I don't want you to brick your PC haha. Originally posted by Inori_(bitasid):Now the biggest mistake people tend to say is that SR is always the one to blame. Could be you have a mode that is restricting your CPU/GPU and/or anything else from using it's full or near-full potential. You should keep in mind that if you run the game at 300FPS, you must run it in windowed(borderless windowed) mode, and VSync must be disabled.Īnd if there are processes that use up your CPU/RAM/SSD, I won't tell you to terminate them, but rather tell me them, because I don't want you to brick your PC haha.Īlso, one thing, though it's unlikely, but it's always great to check your power options. If you just feel fps drops, such as from 300FPS to 250FPS, it's probably either something else using up your resources, or the PC is just incapable of holding it stable. If it's too much it's okay, but it could just pin-point the problem and I wouldn't need to explain everything like a blind-folded guy who has no idea what is the problem really. If there are, tell me the processes/programs that use up the resources.Sort each from highest to lowest to see whether there is any program that uses too much. Check if any of the parameters(CPU, Memory, Disk) are over the top while SpeedRunners is running.Windows 7 - 10 will bring out the selections, and you'll have to press ' Task Manager'. CTRL+ALT+DEL can be used on any OS to bring out Task Manager. I wouldn't mind if you shown your CPU usage and GPU usage, I wouldn't guess your RAM would be running out, but it would be a great idea to check that too. What kind of 'lag' do you experience? Constant freeze for a short moment? A long-term freeze? Lag spikes, such as running on 125FPS, and constantly dropping to 1FPS?.If you don't have VSync enabled, do you run the game in fullscreen?.What's the FPS you get? Is it capped at 60FPS, 125FPS or 300FPS?.No offense to OP, I'm just pointing out you should tell more details. Now the biggest mistake people tend to say is that SR is always the one to blame.
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